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-rw-r--r--src/audio/AudioLogic.cpp274
1 files changed, 133 insertions, 141 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 011453fa..29c89ded 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -215,9 +215,9 @@ cAudioManager::ResetAudioLogicTimers(uint32 timer)
gAirportNextTime = timer;
gDocksNextTime = timer;
gCinemaNextTime = timer;
- for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
- if (m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
- CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
+ for (uint32 i = 0; i < m_nAudioEntitiesCount; i++) {
+ if (m_asAudioEntities[m_aAudioEntityOrderList[i]].m_nType == AUDIOTYPE_PHYSICAL) {
+ CPed *ped = (CPed *)m_asAudioEntities[m_aAudioEntityOrderList[i]].m_pEntity;
if (ped->IsPed()) {
ped->m_lastSoundStart = timer;
ped->m_soundStart = timer + m_anRandomTable[0] % 3000;
@@ -278,14 +278,14 @@ cAudioManager::CalculateDistance(bool8 &distCalculated, float dist)
void
cAudioManager::ProcessSpecial()
{
- if (m_nUserPause) {
- if (!m_nPreviousUserPause) {
+ if (m_bIsPaused) {
+ if (!m_bWasPaused) {
MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND);
SampleManager.SetEffectsFadeVolume(MAX_VOLUME);
SampleManager.SetMusicFadeVolume(MAX_VOLUME);
}
} else {
- if (m_nPreviousUserPause) {
+ if (m_bWasPaused) {
MusicManager.StopFrontEndTrack();
MusicManager.ChangeMusicMode(MUSICMODE_GAME);
}
@@ -304,43 +304,43 @@ cAudioManager::ProcessEntity(int32 id)
m_sQueueSample.m_nEntityIndex = id;
switch (m_asAudioEntities[id].m_nType) {
case AUDIOTYPE_PHYSICAL:
- if (!m_nUserPause) {
+ if (!m_bIsPaused) {
m_sQueueSample.m_bReverb = TRUE;
ProcessPhysical(id);
}
break;
case AUDIOTYPE_EXPLOSION:
- if (!m_nUserPause) {
+ if (!m_bIsPaused) {
m_sQueueSample.m_bReverb = TRUE;
ProcessExplosions(id);
}
break;
case AUDIOTYPE_FIRE:
- if (!m_nUserPause) {
+ if (!m_bIsPaused) {
m_sQueueSample.m_bReverb = TRUE;
ProcessFires(id);
}
break;
case AUDIOTYPE_WEATHER:
- if (!m_nUserPause) {
+ if (!m_bIsPaused) {
m_sQueueSample.m_bReverb = TRUE;
ProcessWeather(id);
}
break;
case AUDIOTYPE_CRANE:
- if (!m_nUserPause) {
+ if (!m_bIsPaused) {
m_sQueueSample.m_bReverb = TRUE;
ProcessCrane();
}
break;
case AUDIOTYPE_SCRIPTOBJECT:
- if (!m_nUserPause) {
+ if (!m_bIsPaused) {
m_sQueueSample.m_bReverb = TRUE;
ProcessScriptObject(id);
}
break;
case AUDIOTYPE_BRIDGE:
- if (!m_nUserPause) {
+ if (!m_bIsPaused) {
m_sQueueSample.m_bReverb = TRUE;
ProcessBridge();
}
@@ -350,23 +350,23 @@ cAudioManager::ProcessEntity(int32 id)
ProcessFrontEnd();
break;
case AUDIOTYPE_PROJECTILE:
- if (!m_nUserPause) {
+ if (!m_bIsPaused) {
m_sQueueSample.m_bReverb = TRUE;
ProcessProjectiles();
}
break;
case AUDIOTYPE_GARAGE:
- if (!m_nUserPause)
+ if (!m_bIsPaused)
ProcessGarages();
break;
case AUDIOTYPE_FIREHYDRANT:
- if (!m_nUserPause) {
+ if (!m_bIsPaused) {
m_sQueueSample.m_bReverb = TRUE;
ProcessFireHydrant();
}
break;
case AUDIOTYPE_WATERCANNON:
- if (!m_nUserPause) {
+ if (!m_bIsPaused) {
m_sQueueSample.m_bReverb = TRUE;
ProcessWaterCannon(id);
}
@@ -564,7 +564,7 @@ const tVehicleSampleData aVehicleSettings[MAX_CARS] = {
bool8 bPlayerJustEnteredCar;
-const bool8 hornPatternsArray[8][44] = {
+const bool8 HornPattern[8][44] = {
{FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE,
FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE},
{FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
@@ -679,7 +679,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams& params)
const int rainOnVehicleIntensity = 22;
if (params.m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
CVehicle *veh = params.m_pVehicle;
- ++veh->m_bRainAudioCounter;
+ veh->m_bRainAudioCounter++;
if (veh->m_bRainAudioCounter >= 2) {
veh->m_bRainAudioCounter = 0;
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
@@ -960,7 +960,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
} else {
switch (transmission->nDriveType) {
case '4':
- for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
+ for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING)
traction += 0.05f;
}
@@ -1125,10 +1125,10 @@ cAudioManager::ProcessCesna(cVehicleParams& params)
if (FindPlayerVehicle() == params.m_pVehicle) {
if (params.m_nIndex == DODO) {
if (Pads[0].GetAccelerate() <= 0) {
- if (nAccel != 0)
- --nAccel;
+ if (nAccel > 0)
+ nAccel--;
} else if (nAccel < 60) {
- ++nAccel;
+ nAccel++;
}
AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, TRUE);
AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SFX_BANK_0, 2, TRUE);
@@ -1193,7 +1193,6 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
float time;
int baseFreq;
uint8 vol;
- int gearNr;
int32 freq;
int freqModifier;
@@ -1213,7 +1212,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
static uint8 CurrentPretendGear = 1;
static bool8 bLostTractionLastFrame = FALSE;
static bool8 bHandbrakeOnLastFrame = FALSE;
- static int32 nCruising = 0;
+ static uint32 nCruising = 0;
static bool8 bAccelSampleStopped = TRUE;
lostTraction = FALSE;
@@ -1249,7 +1248,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
wheelInUseCounter = 0;
for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
if (automobile->m_aWheelState[i] != WHEEL_STATE_NORMAL)
- ++wheelInUseCounter;
+ wheelInUseCounter++;
}
if (wheelInUseCounter > 2)
lostTraction = TRUE;
@@ -1305,124 +1304,116 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
if (gasPedalAudio > 0.05f) {
freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
if (engineSoundType == SFX_BANK_TRUCK)
- freq /= 2;
+ freq >>= 1;
AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63,
FALSE);
}
}
freq = (10000.f * gasPedalAudio) + 22050;
if (engineSoundType == SFX_BANK_TRUCK)
- freq /= 2;
+ freq >>= 1;
AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1), SFX_BANK_0, 52, TRUE);
CurrentPretendGear = Max(1, currentGear);
+ } else if (nCruising > 0) {
+PlayCruising:
+ bAccelSampleStopped = TRUE;
+ if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction ||
+ currentGear < params.m_pTransmission->nNumberOfGears - 1) {
+ nCruising = 0;
+ } else {
+ if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f < automobile->m_fVelocityChangeForAudio) {
+ if (nCruising < 800)
+ nCruising++;
+ } else if (nCruising > 3)
+ nCruising--;
+ freq = 27 * nCruising + freqModifier + 22050;
+ if (engineSoundType == SFX_BANK_TRUCK)
+ freq >>= 1;
+ AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, TRUE);
+ }
} else {
- while (nCruising == 0) {
- if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction ||
- currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs
- if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction) {
- if (automobile->m_nWheelsOnGround == 0 && automobile->m_nDriveWheelsOnGround != 0 ||
- (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround != 0) {
- automobile->m_fGasPedalAudio *= 0.6f;
- }
- freqModifier = 0;
- baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000;
- vol = (25.0f * automobile->m_fGasPedalAudio) + 60;
- } else {
- baseFreq = (8000.f * accelerationMultipler) + 16000;
- vol = (25.0f * accelerationMultipler) + 60;
- automobile->m_fGasPedalAudio = accelerationMultipler;
+ if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction ||
+ currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs
+ if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction) {
+ if (automobile->m_nWheelsOnGround == 0 && automobile->m_nDriveWheelsOnGround != 0 ||
+ (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround != 0) {
+ automobile->m_fGasPedalAudio *= 0.6f;
}
- freq = freqModifier + baseFreq;
- if (engineSoundType == SFX_BANK_TRUCK)
- freq /= 2;
- if (channelUsed) {
- SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
- bAccelSampleStopped = TRUE;
- }
- AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1), SFX_BANK_0, 2, TRUE);
+ freqModifier = 0;
+ baseFreq = (15000 * automobile->m_fGasPedalAudio) + 14000;
+ vol = (25.0f * automobile->m_fGasPedalAudio) + 60;
} else {
- TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
+ baseFreq = (8000 * accelerationMultipler) + 16000;
+ vol = (25.0f * accelerationMultipler) + 60;
+ automobile->m_fGasPedalAudio = accelerationMultipler;
+ }
+ freq = freqModifier + baseFreq;
+ if (engineSoundType == SFX_BANK_TRUCK)
+ freq >>= 1;
+ if (channelUsed) {
+ SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
+ bAccelSampleStopped = TRUE;
+ }
+ AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1), SFX_BANK_0, 2, TRUE);
+ } else {
+ TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
#ifndef EXTERNAL_3D_SOUND
- m_sQueueSample.m_nPan = ComputePan(m_sQueueSample.m_fDistance, &pos);
+ m_sQueueSample.m_nPan = ComputePan(m_sQueueSample.m_fDistance, &pos);
#endif
- if (bAccelSampleStopped) {
- if (CurrentPretendGear != 1 || currentGear != 2) {
- gearNr = currentGear - 1;
- if (gearNr < 1)
- gearNr = 1;
- CurrentPretendGear = gearNr;
- }
- processedAccelSampleStopped = TRUE;
- bAccelSampleStopped = FALSE;
- }
+ if (bAccelSampleStopped) {
+ if (CurrentPretendGear != 1 || currentGear != 2)
+ CurrentPretendGear = Max(1, currentGear - 1);
+ processedAccelSampleStopped = TRUE;
+ bAccelSampleStopped = FALSE;
+ }
- if (!channelUsed) {
- if (!processedAccelSampleStopped) {
- if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1)
- ++CurrentPretendGear;
- else {
- nCruising = 1;
- break; // while was used just for this fucking place
- }
+ if (!channelUsed) {
+ if (!processedAccelSampleStopped) {
+ if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1)
+ CurrentPretendGear++;
+ else {
+ nCruising = 1;
+ goto PlayCruising;
}
+ }
#ifdef GTA_PS2
- SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0);
+ SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0);
#else
- if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
- return;
+ if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
+ return;
#endif
- SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1);
+ SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1);
#ifndef GTA_PS2
- SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1);
+ SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1);
#endif
- }
+ }
#ifdef EXTERNAL_3D_SOUND
- SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 85);
- SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z);
- SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f);
+ SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 85);
+ SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z);
+ SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f);
#else
- SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(85, 50.0f, m_sQueueSample.m_fDistance));
- SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nPan);
+ SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(85, 50.0f, m_sQueueSample.m_fDistance));
+ SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nPan);
#endif
- freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
- if (engineSoundType == SFX_BANK_TRUCK)
- freq /= 2;
+ freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
+ if (engineSoundType == SFX_BANK_TRUCK)
+ freq >>= 1;
#ifdef USE_TIME_SCALE_FOR_AUDIO
- SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq * CTimer::GetTimeScale());
+ SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq * CTimer::GetTimeScale());
#else
- SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq);
+ SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq);
#endif
- if (!channelUsed) {
+ if (!channelUsed) {
#if GTA_VERSION >= GTA3_PC_10
- SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE);
+ SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE);
#else
- SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, TRUE);
+ SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, TRUE);
#endif
- SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
- }
- }
- break;
- }
- if (nCruising != 0) {
- bAccelSampleStopped = TRUE;
- if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction ||
- currentGear < params.m_pTransmission->nNumberOfGears - 1) {
- nCruising = 0;
- } else {
- if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f < automobile->m_fVelocityChangeForAudio) {
- if (nCruising < 800)
- ++nCruising;
- } else if (nCruising > 3) {
- --nCruising;
- }
- freq = 27 * nCruising + freqModifier + 22050;
- if (engineSoundType == SFX_BANK_TRUCK)
- freq /= 2;
- AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, TRUE);
+ SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
}
}
}
@@ -1449,7 +1440,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params)
if (automobile->m_nWheelsOnGround == 0)
return TRUE;
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
+ for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
continue;
transmission = params.m_pTransmission;
@@ -1584,7 +1575,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params)
automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer);
if (automobile->m_nCarHornTimer == 44)
automobile->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
- if (!hornPatternsArray[automobile->m_nCarHornPattern][44 - automobile->m_nCarHornTimer])
+ if (!HornPattern[automobile->m_nCarHornPattern][44 - automobile->m_nCarHornTimer])
return;
}
@@ -1751,7 +1742,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params)
automobile = (CAutomobile *)params.m_pVehicle;
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
+ for (uint8 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) {
doorState = automobile->Doors[i].m_nDoorState;
if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) {
@@ -2296,7 +2287,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 40.0f;
- ++CrunchOffset;
+ CrunchOffset++;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[4] % 20 + 55;
CrunchOffset %= 2;
@@ -3197,7 +3188,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound;
narrowSoundRange = TRUE;
- ++iSound;
+ iSound++;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 30.0f;
@@ -3566,15 +3557,14 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
AddSampleToRequestedQueue();
if (stereo) {
m_sQueueSample.m_nPan = 127;
- ++m_sQueueSample.m_nSampleIndex;
+ m_sQueueSample.m_nSampleIndex++;
if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED ||
weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) {
m_sQueueSample.m_nCounter = iSound++;
if (iSound > 60)
iSound = 21;
- } else {
- ++m_sQueueSample.m_nCounter;
- }
+ } else
+ m_sQueueSample.m_nCounter++;
AddSampleToRequestedQueue();
}
}
@@ -6051,18 +6041,16 @@ cPedComments::Add(tPedComment *com)
index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1];
if (m_asPedComments[m_nActiveBank][index].m_nVolume > com->m_nVolume)
return;
- } else {
+ } else
index = m_nCommentsInBank[m_nActiveBank]++;
- }
m_asPedComments[m_nActiveBank][index] = *com;
- uint32 i = 0;
+ uint8 i = 0;
if (index != 0) {
for (i = 0; i < index; i++) {
- if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_nVolume < m_asPedComments[m_nActiveBank][index].m_nVolume) {
+ if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_nVolume < m_asPedComments[m_nActiveBank][index].m_nVolume)
break;
- }
}
if (i < index)
@@ -6079,7 +6067,7 @@ cPedComments::Process()
uint8 actualUsedBank;
tPedComment *comment;
- if (AudioManager.m_nUserPause) return;
+ if (AudioManager.m_bIsPaused) return;
if (m_nCommentsInBank[m_nActiveBank]) {
sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
@@ -6202,7 +6190,7 @@ cPedComments::Process()
comment = m_asPedComments[actualUsedBank];
for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) {
if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) {
- --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess;
+ m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess--;
Add(&comment[m_nIndexMap[actualUsedBank][i]]);
}
}
@@ -6361,7 +6349,7 @@ cAudioManager::ProcessWaterCannon(int32)
{
const float SOUND_INTENSITY = 30.0f;
- for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
+ for (uint32 i = 0; i < NUM_WATERCANNONS; i++) {
if (CWaterCannons::aCannons[i].m_nId) {
m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
@@ -8033,7 +8021,7 @@ cAudioManager::ProcessFrontEnd()
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
if (stereo) {
- ++m_sQueueSample.m_nSampleIndex;
+ m_sQueueSample.m_nSampleIndex++;
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nPan = 127 - m_sQueueSample.m_nPan;
AddSampleToRequestedQueue();
@@ -8099,7 +8087,7 @@ cAudioManager::ProcessProjectiles()
const int molotovVolume = 50;
uint8 emittingVol;
- for (int32 i = 0; i < NUM_PROJECTILES; i++) {
+ for (uint8 i = 0; i < NUM_PROJECTILES; i++) {
if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
case WEAPONTYPE_ROCKETLAUNCHER:
@@ -8158,7 +8146,11 @@ cAudioManager::ProcessGarages()
static uint8 iSound = 32;
- for (uint32 i = 0; i < CGarages::NumGarages; ++i) {
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < CGarages::NumGarages; i++) {
+#else
+ for (uint8 i = 0; i < CGarages::NumGarages; i++) {
+#endif
if (CGarages::aGarages[i].m_eGarageType == GARAGE_NONE)
continue;
entity = CGarages::aGarages[i].m_pDoor1;
@@ -8223,7 +8215,7 @@ cAudioManager::ProcessGarages()
break;
}
}
- for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) {
+ for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; j++) {
switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) {
case SOUND_GARAGE_DOOR_CLOSED:
case SOUND_GARAGE_DOOR_OPENED:
@@ -8465,7 +8457,7 @@ const MissionAudioData MissionAudioNameSfxAssoc[] = {
int32
FindMissionAudioSfx(const char *name)
{
- for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; ++i) {
+ for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; i++) {
if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name))
return MissionAudioNameSfxAssoc[i].m_nId;
}
@@ -8597,7 +8589,7 @@ cAudioManager::ProcessMissionAudio()
nFramesForPretendPlaying = 0;
nCheckPlayingDelay = 0;
nFramesUntilFailedLoad = 0;
- } else if (!m_nUserPause) {
+ } else if (!m_bIsPaused) {
if (++nFramesForPretendPlaying < 120) {
m_nMissionAudioPlayStatus = PLAY_STATUS_PLAYING;
} else {
@@ -8612,7 +8604,7 @@ cAudioManager::ProcessMissionAudio()
if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex)) {
SetMissionScriptPoliceAudio(m_nMissionAudioSampleIndex);
} else {
- if (m_nUserPause)
+ if (m_bIsPaused)
SampleManager.PauseStream(TRUE, 1);
if (m_bIsMissionAudio2D) {
SampleManager.SetStreamedVolumeAndPan(80, 63, TRUE, 1);
@@ -8641,9 +8633,9 @@ cAudioManager::ProcessMissionAudio()
break;
}
if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex)) {
- if (!m_nUserPause) {
- if (nCheckPlayingDelay) {
- --nCheckPlayingDelay;
+ if (!m_bIsPaused) {
+ if (nCheckPlayingDelay > 0) {
+ nCheckPlayingDelay--;
} else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || m_nMissionAudioFramesToPlay-- == 0) {
m_nMissionAudioPlayStatus = PLAY_STATUS_FINISHED;
m_nMissionAudioSampleIndex = NO_SAMPLE;
@@ -8652,8 +8644,8 @@ cAudioManager::ProcessMissionAudio()
}
}
} else if (m_bIsMissionAudioPlaying) {
- if (SampleManager.IsStreamPlaying(1) || m_nUserPause || m_nPreviousUserPause) {
- if (m_nUserPause)
+ if (SampleManager.IsStreamPlaying(1) || m_bIsPaused || m_bWasPaused) {
+ if (m_bIsPaused)
SampleManager.PauseStream(TRUE, 1);
else
SampleManager.PauseStream(FALSE, 1);
@@ -8664,7 +8656,7 @@ cAudioManager::ProcessMissionAudio()
m_nMissionAudioFramesToPlay = 0;
}
} else {
- if (m_nUserPause)
+ if (m_bIsPaused)
break;
if (nCheckPlayingDelay--) {
if (!SampleManager.IsStreamPlaying(1))